While several of you may have already discovered this on your own, we make it no secret that Topaz Studio can be demanding on your hardware. We'd like to clarify what that means, exactly, and why you should read and follow the suggestions we make to enjoy your software to the fullest!
Many users have asked by we have an OpenGL requirement to use the software. Simply put, we have that requirement because it's necessary for us to create the unique effects you find throughout Topaz Studio. Actually, our OpenGL requirements are not much different from other creative apps, from say, Adobe. See for yourself:
|Adobe Photoshop CC 2018||2.0||512MB|
|Adobe Lightroom Classic CC 2018||3.3||1GB|
|Adobe Photoshop Lightroom CC 2018||3.3||1GB|
Why should I care about OpenGL?
In most cases, photo editing software utilizes a combination of CPU & GPU processing. Topaz Studio uses a much heavier reliance on on your graphics processing unit, also known as your graphics card. This means that your GPU, not your CPU, RAM, or Hard Drive space, will matter the most, where processing speed is concerned with Topaz Studio. This is widely known to be true in video games, where high-intensity processing has been the only place where a GPU could shine, for many years. Now, photo editing software, like ours, has begun to breach the realm of possibilities that such processing can provide to your photos, and we're very excited to share all the hard work that turns concept into reality.
But... everything else is fast! Why isn't Studio?!
As noted above, the majority of other editing software will use a combination of CPU and GPU processing, where a strong CPU will help pick up the slack from a weaker GPU. However, in Topaz Studio's case, we do not do this - we ask your GPU to do most of the work. For users with integrated graphics card solutions, this can mean the processing types that are a bit tougher on the graphics card will highlight any weaknesses the GPU hardware might have, without the compensation from the CPU. This was not a design choice, per se, but rather a decision made to provide our users with the most advanced editing workflows we can create, while still keeping things compatible with mainstream systems. The overwhelming consensus for the future of photo editing is based in GPU hardware, rather than CPU alone or CPU + GPU. We are hedging our bets that the market is correct in this regard, and are excited to provide unique photo editing solutions to our users.
Please note: If your machine hardware falls between the Minimum and Recommended performance levels, you can encounter issues using Topaz Studio! Reduce the size of your image, or install hardware that meets or exceeds the performance of Recommended hardware, if you encounter problems.
Unsupported Graphics Cards
Please note: If you are using a graphics card that is on the Unsupported Graphics Cards list, then your hardware will not be supported. This means Studio may or may not work on your system, and we will not be able to make any corrections to address problems you encounter. We do not recommend using Studio if you have any of the hardware on this list:
Click to Switch between GPU Makers
Extreme Graphics 1/2
GMA Series (G43/G45/etc)
HD Graphics - Ironlake (Clarkdale)
HD Graphics - Ironlake (Arrandale)
HD Graphics - Sandy Bridge
HD Graphics - Ivy Bridge
HD Graphics 2000
HD Graphics 2500
HD Graphics 3000
HD Graphics P3000
GeForce 6000 series
GeForce 7000 series
GeForce 8000 series
GeForce 9000 series
GeForce 100 series
GeForce 200 series
GeForce 300 series
GeForce GT 420
GeForce GT 430
GeForce GT 440
GeForce GTS 450
All NVIDIA cards with <1GB of dedicated VRAM are unsupported
Radeon X1000 series
Radeon HD 2000 series
Radeon HD 3000 series
Radeon HD 4000 series
Mobility Radeon X1000 series
Mobility Radeon HD 2000 series
Mobility Radeon HD 3000 series
Mobility Radeon HD 4000 series
All AMD cards with <1GB of dedicated VRAM are unsupported
Operating System Requirements
|Operating System Version||
|Display Size||800 x 600||1024 x 640|
|Application Size||1,250 MB||1,050 MB|
|Asset Size||1,260 MB||1,260 MB|
|OpenGL Support Level What's this?||OpenGL 3.3|
OpenGL (Open Graphics Library) is the computer industry's standard application program interface ( API ) for defining 2-D and 3-D graphic images. Prior to OpenGL, any company developing a graphical application typically had to rewrite the graphics part of it for each operating system platform and had to be cognizant of the graphics hardware as well. With OpenGL, an application can create the same effects in any operating system using any OpenGL-adhering graphics adapter.
OpenGL specifies a set of "commands" or immediately executed functions. Each command directs a drawing action or causes special effects. A list of these commands can be created for repetitive effects. OpenGL is independent of the windowing characteristics of each operating system, but provides special "glue" routines for each operating system that enable OpenGL to work in that system's windowing environment. OpenGL comes with a large number of built-in capabilities requestable through the API. These include hidden surface removal, alpha blending (transparency), antialiasing , texture mapping, pixel operations, viewing and modeling transformations, and atmospheric effects (fog, smoke, and haze).
Graphics Card Requirements
Click here to identify your Graphics Card
Open About Window
Select the Apple icon on the far left side of your menu bar, and select About this Mac
|NVIDIA||GeForce GTX 460 1GB||GeForce GTX 750 Ti 2GB||GeForce GTX 960 4GB or better|
|AMD||Radeon HD 5450 1GB||Radeon R7 360 2GB||R9 380X 4GB or better|
|Intel||HD Graphics 4000||Iris Graphics 540||N/A|
|NVIDIA||GeForce GTX 650M 1GB||GeForce GTX 860M 2GB||GeForce GTX 1070M 4GB or better|
|AMD||R7 M360 2GB||R9 M290 4GB||R9 M370X 4GB or better|
|Intel||HD Graphics 4000||HD Graphics 530||N/A|