Topaz Studio 2 can be used as both a standalone application and a plugin for Photoshop and Lightroom. It can also be used in ON1, Capture One, Serif Affinity, Corel PaintShop Pro, and Skylum Lumiar 3.
**Please note, ON1, Capture One, Serif Affinity, Corel PaintShop Pro, Skylum Lumiar 3 are not fully supported.
Select your host editor below for step-by-step setup instructions:
- Adobe Photoshop: Using Your Topaz Labs Plug-ins
- Adobe Photoshop Elements: Using Your Topaz Labs Plug-ins
- Adobe Lightroom: Using Your Topaz Labs Plug-ins
- Serif Affinity Photo: Using Your Topaz Labs Plug-ins
- Capture One: Using Your Topaz Labs Plug-ins
- ON1 Photo RAW: Using Your Topaz Labs Plug-ins
- Skylum Luminar: Using Your Topaz Labs Plug-ins
- Corel PaintShop Pro: Using Your Topaz Labs Plug-ins
Troubleshooting and Guides:
Using Topaz Labs as a plugin to Adobe Lightroom Classic:
To learn "How to use Topaz Labs as a plugin to Adobe Lightroom Classic" go to this link here.
If you don't see Topaz Studio 2 in Adobe Photoshop and Lightroom:
When you install the Topaz Labs software it should automatically put the plugins into Photoshop or Lightroom for you.
If you are not seeing the Topaz Labs software as a plugin to an external editor, try reinstalling. Here is a link to our Download Page. Make sure the external editor and any other applications are shut down and completely closed when you do the installation.
After the installation, invoke the plugin in Photoshop under the Filter >> Topaz Studio 2
Lightroom you use Photo in the menu bar >> Edit In >> Topaz Studio 2
If that does not work, try opening up the Topaz Labs software first, then open up Photoshop or Lightroom after. Sometimes that will kick the software plugin into gear.
How to Put My Topaz Plugin File where Photoshop will Find It (Windows):
Check that you have a link to your plugin file in the appropriate Photoshop plugin folder.
Go to this link here.
Migrating Presets from Classic Studio to Studio 2 is Currently Broken:
NOTICE: This feature is currently broken. It may be a long time before we are able to fix it. We are very sorry for the wait and will let you guys know as soon as possible if we are able to get this feature back in production. For more information, see this link here.
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